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Author Topic: Animate Manipulation Update  (Read 355 times)
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Animate Manipulation Update
« on: November 27, 2007, 05:55:12 PM »

For you folks that use the ZboX MagickStudio does this work for you?

http://www.simplysally.com/tut/MAGK/COAL-ANIS.html

~;-)

Bert
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Re: Animate Manipulation Update/ Feedback, Please
« Reply #1 on: November 29, 2007, 08:10:34 PM »

We need some feedback on this, if you use the ZboX MagickStudio.

Thanks...;-) Rox


For you folks that use the ZboX MagickStudio does this work for you?

http://www.simplysally.com/tut/MAGK/COAL-ANIS.html

~;-)

Bert
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mlski
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Re: Animate Manipulation Update
« Reply #2 on: December 01, 2007, 05:25:36 PM »

Well I gave it a shot - and the old way seems to work better for me - the coalesced version looked more like it was flashing that shimmering.

This is with the coalesced animated shimmer -


This is with the old method - with the loop set to 0 and the delay to 1 (didn't seem to be any different set to 0 -


This is the old method - with the loop set to 0 and the delay at the default 20 - the animation is a bit slower -


However - it still doesn't "glitter" like my sig - which I made ages ago.  However - that is not a "sparkle" gif - so I will try one with a sparkle (that's what my sig is)
« Last Edit: December 01, 2007, 05:30:34 PM by mlski » Logged



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mlski
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Re: Animate Manipulation Update
« Reply #3 on: December 01, 2007, 05:34:52 PM »

OK - here's using a glitter gif and they seem basically the same - now granted my static image in my intials - not my intials over another gif.

the old way -


the new coalesced way -


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Re: Animate Manipulation Update
« Reply #4 on: December 01, 2007, 05:47:36 PM »

OK - here's using a glitter gif and they seem basically the same - now granted my static image in my intials - not my intials over another gif.

the old way -


the new coalesced way -




Huh! Don't see any difference between the two. I haven't upgraded MagickStudio as no one has requested it since we've been online with it. And my usual rule of thumb is "if it ain't broke don't fix it!". Seems that now there are two ways to produce the same results? You are the Goddess of MackickStudio ML, so in your opinion, are we still good to go with it as is? Or should we upgrade? Or do I have no idea whatsoever of what I am talking about (which is most likely LOL)

~;-)

Bert
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mlski
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Re: Animate Manipulation Update
« Reply #5 on: December 01, 2007, 05:54:03 PM »

Good question!

With IM it's usually good to follow the upgrades since not everything will be supported in the way that they were - as noted in the coalesce tute.  However, if you stick with what we have now - we know it still works - at least to do a regular ani sig.  Now to add glitter to a graphic - like some of the stuff tht Josh does - that may prove a different beast all together.  I don't get into it that deeply any more.

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Re: Animate Manipulation Update
« Reply #6 on: December 01, 2007, 06:07:28 PM »

Good question!

With IM it's usually good to follow the upgrades since not everything will be supported in the way that they were - as noted in the coalesce tute.  However, if you stick with what we have now - we know it still works - at least to do a regular ani sig.  Now to add glitter to a graphic - like some of the stuff tht Josh does - that may prove a different beast all together.  I don't get into it that deeply any more.



Thanks for that ML. I'll think we'll just leave MagickStudio as is for now. Unless someone chimes in and gives us a good reason to upgrade. I'm saying that because from past experience MagickStudio is a pain in the keister to upgrade, and unless done properly it could break a whole bunch of functions.

~;-)

Bert
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Re: Animate Manipulation Update
« Reply #7 on: December 01, 2007, 06:09:13 PM »

Hence the reason I never DL a personal version of it (I had considered it) and prefer to use the online versions - then I just have to deal with the changes - not try to make sense of them!
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